This video disk can be picked up in the Combat Prep room in Mars City. Video Disk - Series 3 Plasma Gun Briefing It is best to be mindful of your aiming, especially when fighting in levels like the Enpro Plant or the Recycling Sector where barrels are abundant. This can especially hold true if explosive barrels are on the way, as even one indirect shot next to a barrel may potentially ignite it. While the wide bursts can ensure most shots hit the target, it can also be inconvenient when stray obstacles are scattered around. Make sure you pay attention to where the enemy moves so you can connect your shots accordingly when facing them. The slow speed of the plasma projectiles means that certain monsters such as Arch-vile and the Revenant can sidestep to avoid fire, thus wasting your shots. The weapon's primary weakness is the slow speed of the projectiles, traveling slower than the shots fired by both the Chaingun and the Machine Gun. The Plasma Gun is also effective at destroying enemy projectiles as each shots create a "flak zone" to eliminate the Revenant's and Mancubi projectiles in-flight. Even stronger enemies like the Mancubi, Revenant, and the Hell Knight can instantly be incinerated by the plasma bursts in a matter of seconds, provided if the shots all connect. It has a high firepower, a good rate of fire, and superb accuracy. The Plasma Gun is a very powerful medium to long range weapon making it comparable to the higher-end weapons such as the Chaingun and the Rocket Launcher. Similar to the Chaingun, BFG 9000, and newcomer Machine Gun, the Plasma Gun discards the game ammo HUD because it has its own ammunition counter in a small monitor located at the rear upper end of the weapon itself.ĭoom Eternal Review - Intelligent Inferno Ammunition for this weapon are generally easier to locate throughout the entire game relative to Rockets, Ammo Belts, and BFG Cells, and are particularly abundant in the EnPro facility. Individual Plasma Cells hold 25 units of projectile, whereas a box of 2 Cells holds double the amount. The weapon itself has a bullpup design, meaning the cells are ejected and inserted through the compartment located on the back of the trigger guard. Each cell allows the Plasma Gun to hold 50 shots. The wide dispersal bursts can also act as a deterrent to neutralize larger projectiles such as rockets fired from Revenants.Īmmunition comes in the form of Plasma Cells, which appear to be bulky bottles that glow a luminescent blue and possess a blue-colored tip. The Plasma Gun fires large blue plasma bursts, which while it lacks the impact power compared to the bullets fired from most conventional firearms like the Chain Gun, can still nonetheless burn or fry targets with great effect. 3 Video Disk - Series 3 Plasma Gun Briefing.
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